What Remains Of Edith Finch fans, here are some more Walking Sims that you’ll appreciate.
The term “walking simulator” doesn’t instantly pique the interest of many people when they hear it. However, it’s worth noting that some games in this narrow area can be incredibly enjoyable. Edith Finch: What Remains is a perfect illustration of this.
As a first-person shooter, the game relied on exploration and puzzle-solving to tell its story. As a result, the game relies solely on visual storytelling to entice players. There aren’t many games like this out there, but walking simulators are worth a try because they focus on exploration and storyline.
While Abzû’s exploration feature may seem out of place in a “walking simulator,” the gameplay is similar to other games in the category. Third-person controls are used to explore an ocean’s depths as an anonymous female diver. A great white shark guides her to a series of wells where she can help save the ocean’s life. The tale is told solely through the game’s visuals, with no audio to accompany it.
Proteus is a great option for those who want nothing more than to relax and unwind with a laid-back gaming experience. Procedurally created three-dimensional pixelated environments and music accompany the player through each of the four seasons in the game, from spring through winter As they progress, gamers will observe how the sounds they hear are influenced by the natural world around them. Save a postcard allows players to take images while playing the game.
8 Ether One
Inspiring stories are possible, but so are heartbreaking ones. In Ether One, the protagonist is Jean Thompson, a dementia patient. The player assumes the role of a restorer tasked with using three-dimensional exploration to delve into Jean’s mind and reassemble her memories.
Players must solve puzzles in order to progress through the game, but these riddles become increasingly difficult as the game depicts Jean’s debilitating sickness. However, solving puzzles isn’t required because the primary goal is discovery and exploration.
7 The Stanley Parable
It started off as a Half-Life 2 mod, but The Stanley Parable is now an entire video game. One day, Stanley opens his office door to find that all of his co-workers have vanished without a trace. This allows the players to explore the office with the help of a narrator, who tells his story throughout the experience. No matter which path a player chooses, they will be able to restart the scenario and take a new path out of the simulation.
Many walking simulators center around the idea of exploring nature, and Firewatch does just that by placing players in the thick of it. This game is about Henry, a fire lookout who obtains a job at the firehouse. He starts a walkie-talkie conversation with Delilah, a fellow lookout in another tower, while he’s in his tower. Exploration is at the basis of the game’s mechanics, which must be balanced against the emerging mysteries. It is a social simulation as he develops a relationship with Delilah, with the tone of their interactions changing as the game progresses.
Journey, widely regarded as one of the best video games ever made, contains components that could be characterized as a kind of walking simulator. The purpose of the game is to climb a mountain while controlling a robed figure in the middle of the desert. While the game has linear sections, the purpose is to discover and solve minor puzzles to find a way to the end. Musical chimes are the only way players may connect with each other as they make their way through the game.
4 Dear Esther
Dear Esther, a walking simulator mod, embraces the nature of simple gameplay. Set in Scotland, the game takes place on an island in the Hebrides. While exploring, players can go about at will, however the majority of their exploration takes place along a predetermined path.
Players can hear a man recite letters to his late wife as they progress through the game. Insights concerning her death’s unusual circumstances are revealed to players as the game progresses. Some of the solutions are left up to the players’ interpretation in the game, though.
3 Everybody’s Gone To The Rapture
Everybody’s Gone To The Rapture is a good choice for people seeking a more challenging adventure game.
As a player, you’ll be tasked with solving a mystery in a little English town where all of its residents have vanished. In order to find out what happened, players must pursue glowing orbs of light. Dear Esther was made by the same studio in The Chinese Room that made this game.
2 The Vanishing Of Ethan Carter
The Vanishing of Ethan Carter utilizes the genre’s framework brilliantly to add some suspense and horror aspects. It’s a role-playing game where players take on the role of paranormal investigator Paul Prospero, who gets a letter from young fan Ethan Carter. Ethan is missing when Prospero visits Carter’s village. While attempting to solve the mystery of his disappearance, players must contend with the game’s paranormal elements. Items can be used to replicate a crime scene’s occurrences using mechanics.
1 Gone Home
Gone Home is as near to a walking simulator as a video game can get, with limited participation and plenty of exploring. An adolescent Katie arrives back at her family home to find that everyone has vanished. The player can look around the house to collect clues, journals, and other useful artifacts to assist unravel the mystery of what happened. Because the tale is non-linear, it can be explored at the player’s own pace. The house can be unlocked by a few certain items.