Warcraft/Starcraft and Command & Conquer are two of the best real-time strategy games ever made. They were made by two big studios that were competing against each other at the time. If Command & Conquer can show the world how it’s done with their recent and good remasters, they’ll be able to show the world how it should be done.
Command & Conquer Remastered Collection is mostly good. It should make you think back to the good old Command & Conquer games. They’re the pinnacle of simple war games on the PC, and these games are the best way to show off the series and its roots.
Command & Conquer: Tiberian Sun – TBD
It’s not clear why Metacritic hasn’t given Command & Conquer: Tiberian Sun a score yet. It’s the sequel to the original Command & Conquer game from 1995 and follows the story of the global war caused by the otherworldly resource called Tiberium.
Tiberian Sun came out in 1999 and used a new graphics engine and interface that would later be used in games like Red Alert 2. Do not be fooled by the fact that Tiberian Sun has no score. It is a great game that you should play at least once!
Command & Conquer 4: Tiberium Twilight – 64
This is the Command & Conquer game that is the least good. It is the fourth game in the series, Tiberian Twilight. When it came out in 2010, video games had moved on from RTS games and were starting to make money from the first-person shooter (FPS) genre.
As a result, Tiberian Twilight was not well-liked. It tried to change the Command & Conquer formula too much, but it didn’t work out because it used a system that was too different. Tiberium Twilight also messed up the end of the Tiberium saga.
Command & Conquer: Rivals- 71
Tiberium Twilight was so bad that even a game for iOS and Android was able to get a better score than it. You can play this game on iOS called Command & Conquer: Rivals. It has been given a score of 71.
An RTS game with trading card game mechanics. Command & Conquer: Rivals has also been changed so that you can play at a fast and hectic pace on a smaller screen with less than ideal controls.
Command & Conquer: Renegade- 75
Renegade is the first time that the developers tried to do something new. There isn’t an RTS in Renegade. It’s an FPS that came out in 2002.
GDI commandos fight the Brotherhood of Nod in order to rescue his fellow scientists who have been taken hostage by the Brotherhood of Nod. I thought it was a weird twist on the genre, even though it was a “OK” game.
Command and Conquer: Red Alert 3 (2008)
The crazy units, the shaky FMV cutscenes, and the B-movie-styled alt-history cold war setting are likely to be what people remember most about Red Alert 2. A robot would make Red Alert 3 if you gave that input to it and told it to make a game, and it would. Was the Mirage Tank in RA2 one of your favourite things? Was it fun to hide in trees? It’s back. How about the Allied IFV? It has a clever weapon system that can be changed. It’s back! Kirov Airship: Remember how big it was and how scary you felt when the airship was coming toward you? You know who’s back?
In itself, bringing back iconic units isn’t the problem. It’s that the game can only do what it knows how to do: copy RA2. Because of that, it shows how much better Westwood was at making RTS games.
RA2’s gameplay features were taken to the next level, most notably the fact that every single unit in RA3 has a special ability that can be used. The Leech Beam. The Aegis Shield. In this case, Turbo Charge. The Paralysis Whip. A “Sonic Bark” can be heard even from the attack dog. It’s a bad way to build on RA2’s interesting and unique units. For example, the units in RA2 were able to move and attack, but they had their own special abilities built into their normal functions. In this case, RA3 just throws a bucket full of different abilities from any MOBA at you. There’s no reason for the attack dog to have a sonic stun-bark. It has one because RA3’s unit design is that “the more abilities we can put on these units, the better,” so the dog has one. As a result, there are three armies of units with bloat, which is when there are too many buttons to press. At best, these buttons are unnecessary; they can be overwhelming at worst.
RA3’s units aren’t just bad at gameplay; they also look bad because they try to look like their predecessors. Wacky units were the best parts of a mostly normal army. Giant Squids and Yuri’s flying saucers looked weird next to them. Weird things happen to RA3. This game has attack bears and shrink-ray helicopters, as well as a cannon that fires your units, just like how crazy the RA2 units were. Japanese anime-style robots and psychic schoolgirls are part of a new group that we’ve added to the game. In this movie, Tim Curry and George Takei were paid to eat up the scenery like Romanov and Yuri did when they were in prison. Please think about how much you loved RA2.
When you look at the units in RA2, they were mostly made in the 1980s, with some experimental technology thrown in. In RA3, the units look like some mix of cutting-edge future war and WWII Soviet design. There aren’t any weird, future-science experimental units that stand out on RA3’s roster. They’re all weird experimental units, and it’s hard to connect with them because of that. Is another example of RA3 taking a fun thing from its predecessor and making it the whole design, which is a way of pandering and fan service that doesn’t add anything of value to the game.
Command and Conquer 3: Tiberium Wars (2007)
If you’re a fan of C&C, you might not like two games we’ve talked about so far. One of them was almost not even its own game at all. In C&C3, we have a game that wasn’t bad or great.
When you play C&C3, you’ll be in the dark, apocalyptic world of Tiberium Sun. The SAGE engine is good at showing off the dark, desolate landscape of Tiberium Sun. It has riflemen, rocket troops, APCs, medium and heavy tanks, and other things you’d expect to see in a war. You build bases, harvest Tiberium, and spend the money you make on units to throw at each other. A lot of the missions have cheesy FMV where Grace Park and Tricia Helfer give you advice. Billy Dee Williams goes crazy and yells at you to launch a doomsday bomb in the middle of the missions! Because it is clearly a C&C game, we can say that.
Yet, it’s not very good. In C&C3, there isn’t much new between the engine, the gameplay, and the setting. There isn’t much new in C&C3. For a sequel that took four years to make, it wasn’t even close to being new enough to be a new chapter in Command and Conquer history that people will remember for years. When the first C&C was made without Westwood or Westwood Pacific, the magic faded away. This is because it was the first C&C made without Westwood or Westwood Pacific. Compared to Red Alert 3, C&C3 doesn’t bother me at all. It’s an attempt to reverse-engineer greatness that didn’t work well or well at all, but it was just average.