11 Best Ratchet And Clank Games That You Should Know Update 04/2024

Best Ratchet And Clank Games

The best Ratchet and Clank games are some of the most famous games ever made for the PlayStation. Since the first game in this series came out 20 years ago, Insomniac Games has made some of the best action games. The stories about the famous Lombax and his shiny sidekick have always been a lot of fun. In the best Ratchet and Clank games, the two of them build a really cool world.

The best Ratchet and Clank games have always been a highlight for PlayStation players, whether it was because they had the best graphics, the smoothest platforming, or the fastest shooting. And now, with Ratchet & Clank: Rift Apart, Insomniac has taken the series to a whole new level… or maybe we’re getting ahead of ourselves. Keep scrolling to see our full list of the best Ratchet & Clank games, ranked by how awesome they are.

Ratchet and Clank: Before the Nexus

Ratchet and Clank Before the Nexus

Before The Nexus was sent out to try out the idea of putting a Ratchet and Clank game on a smartphone, which sounds like an interesting idea. It was a lot like games like Subway Surfers. It was an endless runner that showed how much the creators loved and knew about the series. Even though it’s a shame they didn’t try something bigger, it stood on its own with lots of fan references and familiar faces, as well as a lot of enemies to kill with different weapons.

Ratchet and Clank: All 4 One

In 2011, Insomniac Games added another spinoff to the series, which added an ambitious new part to the game. Ratchet and Clank: All 4 One lives up to its name because players can play with up to three friends locally or online for the whole campaign, or they can play alone and let the game’s AI control Clank. It was a big change for a series known for being played alone. There was also a fixed camera instead of the always charming free view from previous games, and the art style was different. But the action works well in co-op, and it’s still a unique experience for the series. We wonder if this idea will ever be updated in the future.

Ratchet and Clank: Size Matters

Ratchet and Clank Size Matters

Ratchet and Clank: Size Matters is one of the two games in the series that came out on the PSP. The other was Secret Agent Clank, which made a joke about its console. It’s a lot like the games in that it gives the main characters a lot of weapons they can use to cause trouble and keeps a lot of the things we all love about three-dimensional platform games. The biggest difference was that it didn’t have a right analogue stick to move the camera. Instead, it had two different ways to move the camera. It was still a good entry, though, because it had the same tone and polished gameplay as previous games.

Ratchet and Clank: Tools of Destruction

When the series came to PS3 for the first time in 2007, Tools of Destruction was in charge. It retains much of what made the series so interesting in the PS2 area, focusing a bit more on the action this time around, as well as providing a next gen look back then with new particle effects and more astounding battle sequences than before. The story could be good or bad depending on how much you knew about the previous games. The difficulty wasn’t that hard, but it was fun to fight against dozens of enemies.

Ratchet and Clank 2: Going Commando

Going Commando, the game that came after the first Ratchet and Clank, is interesting to look back on after so many years. It took the first movie, which was a great look at what the franchise could be, and changed it just enough in the right places to make it worth watching. It’s also the one that started a lot of things that became common in later games, like making weapons get better by levelling them up and having a lot of fun minigames. Playing around with the mechanics also became more important in later games.

Ratchet and Clank: Into The Nexus

Ratchet and Clank Into The Nexus

Into the Nexus was the last game in the series to come out on PS3, and it ended on a high note with some interesting ideas. It had an interesting focus on gravity-based movements and puzzles, a darker tone that kept the lighthearted humour from previous games, and a lot of surprises, like Clank segments that were in 2D. Even though it came out in 2013, it felt like a part of the series that wasn’t afraid to take risks. This made it one of the most interesting of the bunch.

Ratchet and Clank: Up Your Arsenal

Up Your Arsenal was the third game in the Ratchet and Clank series. It came out in 2004, and it’s still remembered today because it improved on almost everything that Insomniac Games had done up to that point. The heroes go back to Ratchet’s garage on the famous planet Veldin. They have new tricks, like the Lock-strafe mode, which makes the controls more like those of third-person shooters. It added the mischievous Dr. Nefarious and was the first game to have online multiplayer. It also made the weapon upgrades better than the ones in the games that came before it.

Ratchet and Clank 

Ratchet and Clank 

Ratchet and Clank’s move to the PS4 was an interesting one. It was connected to the same-named CG movie, but it also remade the first game, so players got to see how the famous pair of characters got their start in the many adventures that came after. But there are also a lot of new parts, like a huge set of collectible cards and whole new flying parts. It all came together to give the series its most striking look up to that point, making it look a lot like the movie it was based on.

Ratchet and Clank: A Crack In Time

A Crack in Time came out as the follow-up to both Tools of Destruction and Quest for Booty. It changed a lot of what made the series so complex and new back in the PS2 days. It was a welcome throwback to nostalgia among games that were trying new things for the next generation. It made its mark by adding the great Hoverboots and new ways to customise your weapons, letting you try out new parts that could completely change how they felt.

Ratchet & Clank: Going Mobile (2005)

Ratchet & Clank Going Mobile (2005)

Yes, it’s a game for your phone. Not a modern mobile game, either, which get a bad name because they are “casual.” Instead, it is a relic from a long time ago. Ratchet & Clank: Going Mobile is a boring reminder of how things were before smartphones. It doesn’t have much that makes it stand out.

It’s most like a low-end Game Boy Advance game that even the biggest Ratchet & Clank fans probably didn’t play.

Ratchet & Clank: Full Frontal Assault (2012)

Most fans would cringe at the thought of Full Frontal Assault on PS3 and Vita if they thought about where the series is going now. During this time, the franchise didn’t know who it was. There was a movie that felt like it came out 15 years too late, a co-op multiplayer game, and this weird tower defence adventure.

There’s nothing wrong with tower defence in and of itself, but it felt like the game was changed just to change it. It won’t insult you, but it will make you sad. You’ll fondle the old photos of Ratchet & Clank games from the past, wishing for the good times that are now over.